Founded in 1863 by James Knight, Hospital for Special Surgery (HSS) in New York City is the oldest orthopaedic hospital in the United States and is consistently ranked as the top in the world.

HSS sought to extend exceptional in-hospital service and care to patients’ homes to encourage them to participate in surgical preparation and recovery. Plus, streamline access to and communication with a wide range of HSS providers and departments.
Hospital for Special Surgery          
App + MyCareGuide

Visual Design
Design System
Interactive Design
Prototyping


Patients connected to care.

In close collaboration with the HSS Digital, IT, Marketing, Analytics, and Clinical teams, AKQA designed and developed the MyHSS app, the digital platform available to all patients receiving care at HSS.

Built on top of the industry-standard patient-care SDK Epic MyChart, the MyHSS app allows patients to manage appointments, view and contact care teams, and track postoperative pain levels.


Within the MyHSS app, My CareGuide, provides customised content and activities for personalised care leading up to and after surgery. Content and care recommendations change dynamically based on the surgery, and doctors can further personalise the experience as needed for each individual.

In 2020, IBM CIO launched a new, best-in-class, and completely overhauled Linux@IBM program, with support for the latest version of Red Hat Enterprise Linux, full-service help desk support, and a simplified provisioning experience.
Linux@IBM            
Role: Animation + Storyboarding

After Effects
Illustrator





Early storyboard concepts –

In the third installment of Architectural Review’s campaign, Peter Buchanan introduces Integral Theory, which establishes a new framework for the design of twenty-first century buildings and cities.

Prominent architect, James Wines, has been considered an Integral thinker due to his inclusivity of multiple viewpoints within his work since the 1970s. This book is meant to bring to light Wines’ thoughts on integral theory and the information behind this new and complex notion.
The Big Rethink: Integral Theory          
Typography III with Eric Wrenn
Pratt Institute

InDesign
Illustrator



What is Integral Theory?


Integral theory is a way of knowing that helps foster the recognition that disparate aspects of reality—such as biological constitution, cultural world-views, felt-sense of selfhood, and social systems—are all critically important to any knowledge quest. Integral theory provides an “all quadrants, all levels” (K. Wilber, 2006, p. 26) metatheoretical framework that simultaneously honors the important contributions of a broad spectrum of epistemological outlooks while also acknowledging the parochial limits and misconceptions of those perspectives. In other words, integral theory affords a perspective that allows counselors to situate diverse knowledge approaches in such a way that they synergistically complement, rather than contradict, one another.
I chose to marry integral theory with the work of James Wines of, SITE (Sculpture In The Environment). James Wines is an architect associated with environmental design. When starting a project,  Wines considers all aspects of the design: the materials, the social economic status of the surrounding area, the social impact the structure will have, etc. The design must benefit all of these components in order to be a succesful design.

James Wines follows integral theory, by honoring multiple levels of considerations for his designs. 






Process




Details







Inspiration



My books dimensions are based off the dimensions of, Highrise of Homes.

The physical inspiration for this book was SITE’s book, Highrise of Homes, 1982. Designed in the early 1980s with the goal of actually being built, the highrise featured an open structural frame filled with single-family houses, a collision the city and suburbia. Wines described the Highrise of Homes project as a "vertical community" to "accommodate people's conflicting desires to enjoy the cultural advantages of an urban center, without sacrificing the private home identity and garden space associated with suburbia." The plan calls for a steel-and-concrete, eight-to-ten-story, U-shaped building frame erected in a densely populated urban area. The developer would sell lots within this frame, each lot the site for a house and garden in a style chosen by the purchaser. The result would be a distinct villagelike community on each floor, with interior streets. A central mechanical core would serve these homes and gardens, while shops, offices, and other facilities on the ground and middle floors would provide for the residents' needs.
Whereas urban skyscrapers are normally made up of identical, stacked, boxlike units, the Highrise of Homes would allow flexibility and individual choice. The wide variety of house styles, gardens, hedges, and fences described in this intricate rendering provides a sense of the personal identity and human connection that are generally erased by the austere and repetitive elements of architectural formalism. Placing the sociological and psychological needs of the inhabitant over the aesthetic sensibilities of the architect, Wines produces a merge of suburb and city, a collage of architectures collectively created by its inhabitants and by the art of chance. Developers considered Battery Park City, New York, as a possible location for the project, but it was never built. (MoMa)
From May to August 2018 I was invited to intern with Apple, and assist in designing a new digital experience for Today at Apple. The new release included sessions in three new and expanded formats — Skills, Walks and Labs — which offer hands-on group sessions focused on photography, video, music, coding, app development, art and design and more.

With the help of various designers, art directors, producers, developers, copywriters and many more, the team and I were able to help deliver a thorough, detail-oriented, and beautiful experience to inspire people to learn and create.

Today at Apple           
Interaction Design Intern, 2018
Role: Design, preparing designs for hand-off 



 

Daybook is a combination of technologies that present a unique tactile approach to a digital product in the psychotherapy world.

The Day Pen and the Day Book, are products that allow journalers to experience the delight of handwritten notes, while enjoying the effortless in-app tracking of their mental health journey.

Daypen Series           
Pratt Institute 2019

Role: Creative direction, design, 3D, UX design
 –
Sketch
Cinema 4D
Photoshop
Illustrator




Daypen


The Daypen is a product that records your writing into the Daypen app. It features Touch ID and pressure point technology. 

Daybook Journal


In addition to the experience of the pen and app, I wanted to further push the tactile experience I had aimed for. I created a physical journal to branch off of the initial product, where users can put their Daypen to use.

User Journey


With this project, I chose to dive into research ing the most effective flow for this product. I worked out the navigation structure to streamline the users' ability to find and customize products.






Music


Throughout your journaling process, the AI of the Daypen picks up on the words written in your journal. Using these words, Daypen is able to determine what music will best fit your mood. Once you’re done journaling, enjoy a curated playlist of music to help uplift you.








Journal


In addition to the experience of the pen and app, I wanted to further push the tactile experience I had aimed for. I created a physical journal to branch off of the initial product, where users can put their Daypen to use.


User Journey


The user journey explores the various ways users may navigate the app with their product. They can explore their journaling history, set up playlists and log additional thoughts into the app itself.

Click to expand image ︎︎︎


© Kristina Selinski, 2021